Friday 24 August 2012

Puzzle concepts rendered

Just built these quickly in 3ds Max to show two dynamic puzzles.


This is the double cross. The idea is the player starts in the right hand dome's shadow, and walks along the path to a level. After pulling the lever the double cross rotates 90 degrees. This removes one path and adds another, allowing the player to finish. The double cross would be indicated to be mechanical by having gears all over it. This way the player knows that if they see the cross, it requires the elver to use it. then player must find the lever.

It also restricts the player, can can be used as an element to control their movements through a level when used in combination.



This is an example of the spotlight dragon, an NPC. It would walk around the leave on its own. When you whistle or signal it, it will look at you, coo, then shine its spotlight and approach you. The player can shield themselves by grabbing the square plank. This creates a safe and mobile shadow for them to use. They then must 'kite' the dragon towards the tree, whilst facing the exit. This way the dragon will begin eating the tree and leave the shadow path to the exit for the player to travel.

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