Thursday 23 August 2012

Introducing the World of Shadow


While our character and animation teams make leaps and bounds with their progress on Samien the concept and environment teams have been concerned with their projects; namely a way to communicate some of the key areas of the game to the player for the first time. With one team working on a simple yet homely depiction of the Master’s house the other has been assigned to establish a visual for the turning point of the game – the Crystal Cave. The later project is currently still under wraps though with not much seen other than the initial concept art that was posted earlier in the project there has been some definite solidification regarding the dwelling of the Master. This in turn has given both the team and potential players their first possible glimpses into the world of Shadow.






At the same time there has also been much discussion about how Samien (the main character) will be getting around and what it might look like. 



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