Showing posts with label General. Show all posts
Showing posts with label General. Show all posts

Friday, 28 September 2012

Team Progress Update!

It's full steam ahead here at Team Shadow land! (ie. the media lab at the uni)

With only a couple of weeks left before we submit our game to IGF there's a presiding sense of panic across the team, and there's nothing like fear of international public humiliation to motivate people to bust a gut!

Let's see...

We have models for 3/4 scenes now, all of Samien's animations are complete, we have a lever and a door and a chest and a bridge, we had voice recording for the Master today (thanks to Alex Sefton for doing a fantastic job, also some chirps recording for a friendly dragon...

There's textures and models and scripts and animations flying around like crazy, and apparently it's my job to make everything work together!

Gotta love being the 'integrator'.

Stay tuned folks (there's aren't really any folks, since our pageviews are like zero), and we'll see you before too long with something that might actually resemble the vision we had at the beginning of the project!

Thursday, 23 August 2012

Introducing the World of Shadow


While our character and animation teams make leaps and bounds with their progress on Samien the concept and environment teams have been concerned with their projects; namely a way to communicate some of the key areas of the game to the player for the first time. With one team working on a simple yet homely depiction of the Master’s house the other has been assigned to establish a visual for the turning point of the game – the Crystal Cave. The later project is currently still under wraps though with not much seen other than the initial concept art that was posted earlier in the project there has been some definite solidification regarding the dwelling of the Master. This in turn has given both the team and potential players their first possible glimpses into the world of Shadow.






At the same time there has also been much discussion about how Samien (the main character) will be getting around and what it might look like. 



Wednesday, 22 August 2012

Welcome to Shadow's Dev Blog

Greeting everybody!

Welcome to the development blog for Team Shadow's upcoming indie title, Shadow!

Basically this site will keep the world posted on the latest stages of development, with screenshots, concept art and posts from across the development team.

It's going to be great, so stay tuned!