Friday 12 October 2012

Props in game


Firstly, thank you Christina for proofreading and adding content to this post.

I'm Zac, one of the minor game prop developer as well as part of the animating team. I will be writing up a little bit on the props in our game.

Our props in the game are specially crafted and even though they are small in sizes, they are pretty much a major part of the game, including the gameplay. Even though some of them are not directly intractable, these little things are the ones that give the game a specific feel that we, as developers, want the player to have while making their through the game. In one of the scenes, our props actually almost fill up the entire scene! This is to create a certain type of ambience, in attempt to generate an experience for the player. We want to give a feeling of style and place, as well as character.

So how do we get our props created?

We first decide on the general art style, which is done way early in the project. Next, we have our talented concept artists draw out a couple of concepts for the idea of the specific props we want done. From there it is an easy job of getting the props steamrolled into creation! It’s also important throughout the development that all assets are brought back on track as far as the art style is concerned. Shadow has also made use of reoccurring shapes in the creation of assets. Can you spot any of them?

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